From early times in the United States (USA), until the 1970s, much of the family activity was centered in the living room of a house. Also known as “the reception room”, housewives brought guests there as soon as they entered the house. This room had the best seating and furniture. There the curtains hung thinly over the windows. A small piano could reside in the room. A vase of freshly cut flowers and a bowl full of nuts or mints can rest on the coffee table. “Have a bite to eat while I fetch coffee from the kitchen,” a housewife might say to guests.
Maintained immaculately clean, the location of the living room allowed the housekeeper to entertain guests without venturing too far into the dwelling (where clutter lurked). A housewife can comfortably engage in polite and interesting conversation, and make an impression on guests in the living room. That location, the most formal, warm-and-tie room in the house, radiated sophistication and cleanliness and wordlessly identified the family as a person who was rising in social status (or not). But housing changed in the US in the 1970s when people wanted to express themselves, have more options, and cared less about what guests thought of them.
They cared more about setting up their home with an imaginative and useful living space. However, even today, most newly built houses, as well as those built before the 1970s, have living rooms. However, the family room (where the radio used to rest, then the television sat, and now the wide-screen television is mounted on a wall) practically centers both the family and your guests. Entertainment in the digital age, not just conversation, requires access to digital content (no coat and tie needed or needed).
The owners began to remodel their living rooms to become home offices, a special room installed with a desk, a computer workstation and online access. Later, the computer workstation evolved to become the source of computer games and many former living rooms and offices became online game rooms. Now, neither computers nor games require abduction in a room. A tablet or laptop enables mobile computing and a smartphone enables online gaming.
Where does the old living room leave this? Some people put a bar there, complete with a pool table. For other guests, this has been converted into the guest bedroom (closed with an access door to a full bathroom). Pets sometimes get the room by themselves, with their bed, toys, a hundes bar (a bar for dogs with water and kibbles), and an access door positioned at the base of the front door. Any of these ideas makes more sense than a lifeless living room, a haven for ghost bugs, and dust bunnies. # Tag1writer